Skyrim Review

Bethesda Softworks’ most recent project to date is none other than Skyrim, the fifth installment of their on-running “Elderscrolls” series. Just like in Elderscrolls 4 (Oblivion) and 3 (Morrowind), you start your journey in prison with no background story whatsoever and are thrown into a foreign-looking world, complete with an epic quest where you discover you are more or less the Messiah.

 

Skyrim comes complete with everything you need to make your special character look, play and feel like the ultimate badass in this epic tale, whether you choose to be an Elven robe-wearing image of death, an uncatchable
Once your character is made you venture into the breathtaking world that is Skyrim. Because of the current stage of technology we live in, we get to experience the fully rendered beauty Skyrim holds, whether you play on PC or a console. The game’s detail is unbelievably beautiful and looks so realistic I have reached out to touch something only to be blocked by my monitor screen.Kahjiit hunter, a stealthy human assassin, or a blundering Orc bowling through mobs of baddies wearing  the bones taken from the skeleton of the big dragon you slew a few minutes ago. The levels of customization for your characters is downright silly. Players can literally spend hours before even start the game trying to get their nose just right or maybe the right shade of hair color.Everything is hand drawn, from the individual flowers on a Nightshade bush to the scars and dents in your Dwarven armor. Alongside this world is the story you go through, which is nothing short of epic. The level of immersion set by past games is blown out of the water by Skyrim.The story (as fanciful as it is) is believable, and written in a way where you forget your looking at a screen and instead feel the chill of the snow as it flashes across your face. You are “Dovahkiin”(the Nordic title for the most Overpowered person in history) AKA “Dragonborn” and you are chasing after Alduin (big-ass dragon)”The Consumer of Worlds” and fighting what seems like an endless horde of his Dragons.Combat in Skyrim is completely new to the franchise and the best thing Bethesda could have done, ultimately the result in why the game is doing so well. The Elderscrolls games have always been original, fanciful, and

captivating, but the combat in Oblivion felt like a rehashed version of any button masher from the late 90s *cough cough* Dynasty Warriors *cough*, and Morrowind was …

well let’s just not bring up Morrowind. Skyrim’s introduction of weapon combos, spell weaving and character maneuvering really raised the bar of “skill cap” a player can achieve while playing the game. Oh, also the different kinds of encounters and variety of baddies there are to fight helped a lot. Knowing to never stand still while fighting a Giant and how to lead an arrow or a spell at a fast traveling Dragon is something you definitely learn after observing the consequences of being hit just once.Unlike most RPGs, Skyrim is what is considered a “Sandbox” RPG, which means you can do anything at any time, and are not restricted by a timeline. Skyrim has literally hundreds of quests and storylines to follow, and even a few guilds to join to boot! Skyrim’s plethora of quests allows for a unique (yet equally epic) experience for each play through, giving itself an incredibly high replay value. This one will be played for years to come (or until Bethesda come out with Elderscrolls 6). Also, with Bethesda’s recent release of the TES Construction Kit, the amount of Mods (modifications) people will make for the game increase the game’s replay value almost infinitely. Sadly for you consoleplayers, Mods are available only for the PC, but they include changes, improvements and additions to the game in every category. Armor mods, character model mods, Story mods, and even mods to change how the game plays. Overall I think Skyrim is nothing short ofamazing, and the hours of time I have put into the game are definitely up in the hundreds, and I have still not done everything in it.