Assassin’s Creed: Unity– A bold new graphical direction?

As anyone who keeps in touch with video game news knows, the latest installment of Ubisoft’s Assassin’s Creed series: Assassin’s Creed: Unity, was released last Thursday. I’ve always enjoyed Assassin’s Creed, though as a more casual fan. To be honest, I was kinda thinking of skipping Unity for a while, what with the forced multiplayer and online-only play and all that kerfluffle about there being no female playable characters.

But then the game came out, and what I’ve seen looks incredible. Take a look for yourself!

If you can’t watch it for some reason, I’ll tell you what basically happens. See, the game takes place during the French Revolution, but with a mind-bending sci-fi twist: you play as a reality warper!

The protagonist is Arno Dorian, a young Frenchman who learns that the life he knows is a lie — the entire world is really inside a virtual reality construct known as the Animus. Arno makes the bold decision to escape the bloody French Revolution and set up a new domain in the space between dimensions. In the clip above, we see Arno using his newfound skills to sink through the floor, avoiding the battle above, and exploring an eerie white void surrounded by the Animus’s shattered landscape. It’s a story of identity and personhood, a commentary on the growing prevalence of virtual reality on our society, a — hold on a minute.

acu-gi-02_147186
assassinscreed.ubi.com

Sorry, hang on. I’m getting some new information.

What’s that? The clip was a glitch, not an actual gameplay feature? But, I mean … the characters all figure out they aren’t real, right? That they’re just a plot created to propel the cheap framing device forward, even though their stories and the history of the period are so much more interesting?

No? The game was just released too early, so it’s full of glitches?

… OK, OK, I’m probably being mean here. I admit I’m still a bit steamed about the whole no playable women thing (and the forced multiplayer, and the online-only play). But running around historical landmarks, stabbing guards in the back on rooftops, blowing things up in a Renaissance tank … Assassin’s Creed always been so much fun! I need to lighten up. I need to look past the glitches, on to all the wonderful things Ubisoft has given us, all the —

kotaku.com
AaaaaAAAAAAAAAHHHhhhhhhhh! Get it away from me! (kotaku.com)

Y’know what? Screw it. I’m just gonna show you these glitches and make fun of them for the rest of this blog. Enjoy.

Mommy ... Mommy, it’s gonna eat me... (kotaku.com)
Mommy … Mommy, it’s gonna eat me… (kotaku.com)
Oh god, please, just make it stop! (gamespot.com)
Oh god, please, just make it stop! (gamespot.com)
It took me a second to realize what was wrong with this picture. I seriously need to cut back on JRPGs. (kotaku.com)
It took me a second to realize what was wrong with this picture. I seriously need to cut back on the JRPGs. (kotaku.com)
Um, game? Hello? I seem to have stumbled into Resident Evil 4 here. (themarysue.com)
Um, game? Hello? I seem to have stumbled into Resident Evil 4 here. (themarysue.com)

(I was going to make a “Hey, Ubisoft really can’t animate women!” joke, but everybody else did it for me.)

But wait, let’s not forget the videos! I’ll showcase a few of my favorites. First up: Arno misses a step and falls into the gap between dimensions!

Have I mentioned that this game costs $60 yet? No? Well, it does.

Next: Hey, this happened to me in Skyrim once! Except not nearly as bad. Which is not a good sign.

And finally… look, it’s French Rosencrantz and Guildenstern!

Disclaimer: I have not yet actually played Assassin’s Creed: Unity. I need to get Black Flag first because I have this thing about playing games in the correct order. I also understand that Ubisoft is doing their best to fix these glitches (though they really should have done that before the game was actually released), and that they don’t occur for everyone. I just think it’s funny and I needed to just write something already.